Played LotFP Sunday. Two new players, both Pathfinder guys. I was worried that they wouldn’t enjoy the lack of rules and lack of character creation options.
They didn’t mind at all. The fact that it only took them 15 minutes to completely make characters, a magic user and a cleric, seemed to be to their liking.
- Can my magic user wear chain mail? Yep.
- What gods are there in this world? Whatever you want to make up.
- What are the skills and how do they work? There are 10 skills, you have a 1 in 6 chance of success. You only roll if the outcome is in question.
The artwork in the rule book was a big factor, especially for the guy playing the cleric. “Burning heretics? Sign me up.”
I started them both at level 2 because their characters grew up on the mean streets of the city the party is currently in. They decided that they were a two man street gang called “The Dumpster Boys,” because they are filthy street scum who live in a mud hut in the ghetto.
Very first thing in the game was to roll initiative because they got surrounded and attacked by a much larger rival gang.
I lost my notebook prior to the game so had to make everything up on the spot.
Seemed to go well, and they want to play more. I think that means I did a good job.
The Towers of Silence are circular-shaped buildings that have funeral customs and symbols for adherents of Zoroastrianism. They find the body of a corpse impure, and not to violate the sacredness of the land, refuse to bury or cremate a body. Instead, lay the corpse on top of a building in the mountains, where vultures come and eat your meat, just after the bones are in contact with lime, so they can disintegrate and thereafter be thrown into the water where the cursor continue on to the sea, not touching the ground as well.
(Source: kayteadid, via goddessoftheblackcoast)
I’ve always had a soft spot for gnomes in RPGs. I play a Gnome Cleric in a Pathfinder campaign, and a gnome warlock was an important recurring NPC in a Palladium Fantasy campaign I ran long ago. For short folks, I think they’re a lot more interesting than hobbits/halflings. But that’s just me.
Anyway, Gnomes do not officially exist in LotFP, which is what I currently run. I don’t feel like adding another playable race as yet, but I want to have a Gnome npc. So I started thinking about why Gnomes would exist in the world, but wouldn’t be conducive to being a player character.
Gnomes are a hybrid species, born from Dwarves, but changed in the womb by faeries; in effect, a dwarven changeling. Some dwarven cultures abhor gnomes and kill them on sight, however others revere them as gifts from the gods.
See, gnomes are born fully grown and mature, with great knowledge and skill. In game terms, a newborn gnome is the maximum level for his race, or in LotFP, 15th level.
As gnomes age though, they gradually lose knowledge and skill, slowly reverting to the body and mind of an infant before dying. They have fairly long lifespans though, between that of an elf and dwarf, so humans generally don’t know about gnomish life-cycles.
So, if you’d like to play a gnome, you start out as a one year old at 15th level, and lose a level every time you’d normally gain one. You lose HP, spells, skill points, etc.
Noteworthy because it’s the first time I’ve played Pathfinder.
About the system: Being a player is pretty fun. I like that my character noticeably improves with each level, and I like the number of choices in classes and species.That being said, I had to use a builder I found online to make my 1st level character. I don’t have a physical book, just a pdf, and it was too much of a chore to try to go through a 500 page pdf to make a guy.
About the group: I like that the DM is cool and let me play what I want without any influence on my decisions. I like the group of people, probably the most diverse group I’ve ever played with.
There is one problem: they’re all stoners. Normally, I don’t have a problem with that by itself, But it took us 4 hours to do what should have taken no more than 20 minutes. That kills a game session for me. It’s not fun; it’s boring. Especially when I seem to be the only one actively trying to play the game, while everyone else is staring into space or playing mini-games on their cell phones.I start asking myself, “why am I wasting my time here?”
I hope that because nobody left happy that last session, the DM takes charge and does something about it, i.e. doesn’t get high as fuck before the game.
Name: Rwake of the Hill Tribe
Human Magic User, Level 1
Hit Points: 2
Cha: 15 Con: 9 Dex: 6 Int: 14 Str: 11 Wiz: 5
+1 base to hit, +1 to all saving throws
Throws: Paralyze 13, Poison 13, Breath Weapon 16, Device 13, Magic 14
- (Takes up one spell slot) I sense a great disturbance etc etc You have a form of postcognition that allows you to detect the presence of cast spells, eldritch creatures and the like (not omnipresent magic or currently magical things going on like Detect Magic could) in a given 30×30 foot area within the last day. You will know whether it was a spell or creature or effect or what.
- One free spell slot (1st level)
- Spells Known: Read Magic, Unseen Servant, Message, Bookspeak
Skills: All at 1 point except Bushcraft and Climb, which are 2 points.
- Staff, 1 weeks food/water, 7 torches, Cloak, 50ft of rope, bedroll, scary demon mask
Made using the rules found here. That’s a link to my home game that I never update with play info. Rules are taken (then modified) from a variety of games and blogs. Credited, of course.
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