Art from City Tech, published in 1986.
Cover artwork Jim Holloway Interior artwork Todd F. Marsh
Actually, this is from the 2nd edition, which was published in 1994. The clans hadn’t yet existed in the 1st edition, and this artwork shows clan battlearmor, a Madcat/Timber Wolf, and a Thor/Summoner. Still, thanks for posting this!
Battletech logos (Dragon magazine No. 112, August 1986.)
I thought everyone always picked Wolf’s Dragoons?
There are no dwarves in the player character party. I used some dwarves in the very first adventure of the campaign, portraying them as evil slavers. Evil from the player’s standpoint, anyway. To the dwarves, enslaving humans isn’t a moral conundrum. So the players escaped from the slave pits, killed some dwarves, and got the fuck out of Dodge. No more dwarves.
I kept dwarven culture vague because I hadn’t really put any thought into it at the time.
That has changed.
Humans call them dwarves, but they call themselves duergar. They do practice slavery, not just of humans, but of just about any race they can subjugate. These slaves are used for labor in mines, building structures, farming fungus, fighting underground monsters, servants in the homes of the well-to-do, ect.
Dwarves trade on a limited basis with surface merchants. For this, they use precious metals and gems that are valuable on the surface world. Within their own cities though, metals and gems have little rarity or value. What IS valuable are goods from the surface, of which I made a short and small breakdown in terms of relative value;
ten pounds of wood = 1 silver
five gallons of seawater = 1 gold
one pound of fresh produce = 1 platinum.
Wood is valuable as a building material and for creating art and fire. Seawater is wanted because Rust Monsters are repelled (not hurt) by it. And fresh produce is extremely rare in the underground. Only the very wealthy have ever even eaten surface vegetables. Lower class dwarves often carry small wooden discs called, “nickels” that are the equivalent of copper pieces.
Of course dwarven currency is worthless on the surface except to collectors.
Bomb Queen is crap comics, right?
Think about it for a supers campaign. A villain rules a city with the tacit approval of the federal government because nationwide crime is at an all time low, as all the deadbeats have travelled to her city. Speaking of which, you have a strong female lead who is not only capable of killing every hero that ventures to her city, but has killed them all. And she doesn’t even have super powers.
A city of legal crime, ruled by a madwoman.
How is that not awesome game material?
OLDSCHOOL FORGOTTEN REALMS CHARACTER SHEET: NOW YOU, TOO CAN ASPIRE TO BECOME YET ANOTHER ARCHWIZARD WHO RETIRES TO SOME TINY HAMLET IN THE MIDDLE OF LIZARD MAN COUNTRY WHERE THE VERY GROUND IS CURSED AND THE LOCALS ALL RUN TAVERNS AND SELL SECONDHAND GEAR TO DUMBASSED ADVENTURING COMPANIES WHO OVERUSE WORDS LIKE “SILVER” AND “ROARING” IN THEIR NAMES, SOME TINY HAMLET WHERE YOU CAN ERECT A TOWER WITH MORE SPACE INSIDE THAN CAN PHYSICALLY EXIST BASED ON THE TOWER’S DIMENSIONS, AND THEREAFTER IMMEDIATELY CEASE TO EVER BE AT HOME BECAUSE YOU’RE TOO BUSY GOING ON EXTRAVAGENT VACATIONS TO AVERNUS TO COLLECT DIABOLIC FIRE PLANTS OR TO THE CITY OF BRASS TO GET YOUR NUTS POLISHED BY EFREETI SLAVES OR TO GEHENNA FOR A ROUSING BIT OF ALPINING OR TO THE ASTRAL PLANE WHERE YOU MIGHT JUST ENCOUNTER A BEING WITH A TRUENAME AND THE TWO OF YOU CAN SHOOT THE SHIT THERE ON THE ASTRAL PLANE FOR HOWEVER LONG YOU WANT BECAUSE YOU’RE A RETIRED ARCHWIZARD WITH NOTHING MUCH ELSE TO DO EXCEPT WANDER AND BE SPOKEN OF IN PASSIVE-AGGRESSIVE TERMS OR SARCASTIC EXCITEMENT BY THE LOCALS AMONG WHOM YOU ERECTED YOUR PHALLIC ABODE, AND THEN SOME MYSTERIOUS SHIT WILL HAPPEN AND YOU’LL DISAPPEAR AND RUMORS WILL SPREAD ABOUT YOUR ABODE AND ADVENTURERS EVENTUALLY WILL SHOW UP AND BY WORTHLESS SECONDHAND GEAR AND WATERY ALE AND EVENINGS WITH SYPHILLITIC WHORES FROM THE LOCALS, AND SO ON AND SO FORTH.
THE FORGOTTEN REALMS!
But will I get a poorly written series of novels written about me?
DM: Out of the backpack pops a Kolbold holding a brain in a jar.
Me: Is the kobold’s name Pinky?
DM: No, but it is now!
Every good GM thinks on the fly.
Artist: Keith Parkinson
This was the cover to Palladium Fantasy RPG suppliment; Adventures in the Northern Wilderness. That’s a wolfen necromancer raising the dead. Back in the day, Palladium used a lot of gruesome artwork for the covers of their books. Now… well, I’m not saying that the crappy covers of their books have a causation/correlation relationship with the drop in sales, but it’s something they should think about. Back then, I bought their books initially because the covers were a thousand times cooler than any other game companies. Nowadays, they’re lackluster at best, and sometimes (LoD 2: Endless Torment, e.g.) have little to do with the content.
But hey, that’s why OSR people do OSR things and bring back old games that kick ass. You just have to be quiet about it in Palladium’s case.